Multiplayer Sessions Plugin

This plugin is a lightweight, reusable solution for adding session-based multiplayer to Unreal Engine projects without rebuilding the same Host/Join flow every time. It’s designed to give players a simple, familiar experience: host a match, find available sessions, and join quickly with minimal friction.

The goal is to make multiplayer feel like a first-class feature early in development, whether you’re prototyping or moving toward a production-ready experience.

I built it to keep the multiplayer flow clean, modular, and easy to plug into new projects. The UI and session logic are separated so the system remains flexible, letting you swap visuals, expand features, or tailor matchmaking rules later.

In short, it’s a strong foundation for any game that needs reliable session creation and joining, with room to grow into more advanced systems as the project evolves.

ABOUT

Gameplay systems

Role: Programmer

Team Size: 1

Time Frame: 2 days

Engine: Unreal Engine 5

Language: C++

Project Information